This is done using a ternary operator that checks if the current player is 'X'. If the game is not won or tied, the currentPlayer variable is updated to the other player's title. If the game is tied, the isTie variable is set to true. If not, the checkTie function is called to check if the game is tied. If the current player has won, the winner variable is updated with the current player's value. The checkWin function is then called to check if the current player has won the game. If both of these conditions are true, then it proceeds to update the game board with the current player's value. The function first checks if the cell is empty (!board) and if there is no winner yet (!winner.value). This function updates the board when a player makes a move, it takes in two arguments, row and col, which represent the coordinates of the cell that the player clicks. Our next function is the playMove function. If no winning row, column, or diagonal is found, the function returns false to indicate that the game is not yet won by the current player. If a diagonal is found where all cells are equal to the current value, the function returns true to indicate that the current player has won the game. If no winning row or column is found, the function checks the two diagonals of the board to see if they are all equal to the current player's value. If a row or column is found where every cell matches the current player's value, the function returns true to indicate that the current player has won the game. This is done by using the every() method on each row and column to check if every cell in that row or column is equal to the current value. Inside the function, the for loop checks each row and column of the board to see if all the cells in the row or column match the current player's value. This function checks all the possible ways a player can win, and returns true if the current player has won and false otherwise. Enter fullscreen mode Exit fullscreen mode
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